Act 2 Update


A week of writing and development later, and Act 2 is ready to go. Fitting the name of the game, this sees players trapped in a laboratory trying to escape with the help of any strange technology they come across. This also meant adjusting Act 1 slightly, such as adding the image above and clarifying a few points. This has roughly doubled the size of the adventure PDF and represents another 1 to 3 hours of gameplay. I also have included a section on making "hero" PCs if you want to play the adventure solo as a pseudo journaling game.

Based on playtesting, I have adjusted some elements of the rules, such as flipping to a roll under system more similar to Call of Cthulhu. I felt like results were too consistent based on player stats, which made making medium checks too easy, and hard checks or above too hard. Overall, players should be less likely to succeed at tasks now, but I made luck more powerful and consistent to balance it out. Injuries also ended up just slowing down the game, so I made those optional. Finally, I adjusted stress breaks to give PCs the option of giving up control and letting the GM advance the plot with their character in exchange for luck points.

Files

LAB - Rules.pdf 223 kB
47 days ago
LAB - Grace of the Blessed.pdf 1 MB
47 days ago

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